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Pathfinder (2nd ed) GM CoreThis comprehensive 336 page hardcover rulebook gives you, the Game Master, everything you need to craft thrilling tales of adventure for your Pathfinder Second Edition game. It includes clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters. It also contains a dragons hoard of magic items and treasure to entice and reward your players, from simple healing potions to
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This comprehensive 336-page hardcover rulebook gives you, the Game Master, everything you need to craft thrilling tales of adventure for your Pathfinder Second Edition game. It includes clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters. It also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!

Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition Roleplaying Game. These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback.

Features

  • The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
  • Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.
  • Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.
  • A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world.
  • Improvements to staves and talismans and all-new apex magic items!

Details

System: Modified D&D 3.5
Mechanic: GM & Dice 
Number of Players: 3 - 5
Genre:Fantasy
Tone: Serious
Themes: Exploration, Adventure

Pathfinder (2nd ed) GM Core

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