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The One Ring Core RulebookSmaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow The One Ring Roleplaying Game is based on The Hobbit and The Lord of the Rings by J. R. R. Tolkien. With rich and detailed background information,
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Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

The One Ring Roleplaying Game is based on The Hobbit and The Lord of the Rings by J.R.R. Tolkien. With rich and detailed background information, character types unique to the world, and a setting that changes as the Tale of Years progresses, there has never been a game based on The Lord of the Rings more evocative of Tolkien’s unique vision.

Games of the One Ring are split into two phases: the Adventuring phase and the Fellowship phase. In an Adventuring phase, a company of adventurers heads off from their homes and into the Wild, in search of adventure; whereas the Fellowship phase provides heroes with the opportunity to rest and recuperate, to practice their skills or pursue a noble undertaking.

The One Ring Roleplaying Game uses a special set of dice: the twelve-sided Feat die, which is marked with numbers 1-10, as well as two special symbols, Gandalf’s rune and the Eye of Sauron, and a six-sided Success die, which is numbered 1-6, with a Tengwar rune on the 6.

Details

System: Game specific
Mechanic: GM, Dice
Players: 3 - 6
Genre: Fantasy
Tone: Serious
Theme: Exploration, Fellowship, Adventure

The One Ring Core Rulebook

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