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Commercial-duty motion for serious racers, training centers, and high-end sim setups.
The DOF Reality P2 Professional is a 2-axis motion platform built for environments where simulators run hard and often — flight schools, VR arcades, training labs, and dedicated home cockpits. With pitch and roll movement and a full-cockpit motion design, the P2 replicates the key physical cues of real flight and racing, including climbs, descents, banking turns, braking forces, turbulence, approach corrections, and more.
Unlike DOF Reality’s enthusiast H-Series, the P-Series uses stronger, stiffer motors and commercial-grade drivetrains designed for extended sessions, including around 10 hours per day, day after day, without overheating or losing performance.
If you need a platform that feels realistic and is built for heavy, repeated use, the P2 is your professional-grade starting point.

The P2 delivers full-platform motion across two core axes: pitch and roll. These movements recreate many of the most important physical cues used in racing, flight, helicopter, truck, and mixed simulator environments.
| Key Feature | Description |
|---|---|
| 2-Axis Full-Platform Motion | Delivers motion in two core axes: pitch for nose-up/down movement, acceleration, and braking cues; and roll for side-to-side lean, banking, and cornering force feedback. |
| Professional P-Series Motors | Uses stronger, more rigid P-Series motors and drivetrains compared to the H-Series, engineered for long, repeated daily use in commercial environments such as sim centers, training facilities, and VR arcades. |
| Universal Application | Built as a Universal platform, the P2 can be configured for racing, flight, helicopter, truck, off-road, and mixed-use cockpits, allowing you to swap top-side controls such as a wheel, yoke, HOTAS, or pedals without changing the motion base. |
| Full-Cockpit Movement | Moves the entire rig — including seat, wheel or yoke, pedals, shifter, HOTAS, and attached accessories — so your hands, eyes, and body share the same motion. This feels more natural and immersive than a seat-only mover. |
| Smooth, Responsive Motion | The P2’s drive system is tuned for smooth low-speed motion, which is great for flight attitudes and gentle banking, while still offering snappy response for race starts, braking zones, curbs, and weight transfer. |
| Compact, Rigid Frame | Built on a compact steel chassis designed to fit in dedicated sim rooms, studios, or commercial bays while remaining rigid enough for stronger force-feedback wheels and premium pedal sets. |
| PC & VR Ready | Designed to work with PC motion software such as SimRacingStudio and SimTools for major racing and flight titles. It also pairs well with VR headsets when combined with motion compensation or rig-mounted tracking. |
| Upgrade-Friendly Platform | A strong foundation for future growth. Ideal if you start with 2DOF and later plan to move up to 3-axis or 6-axis within the DOF Reality ecosystem, depending on your long-term needs and budget. |

Through motion middleware like SimRacingStudio or SimTools, the P2 can be mapped to a wide range of supported racing, flight, and simulator titles.
You can adjust motion intensity, smoothing, per-axis tuning, and VR motion compensation settings to match your comfort level and preferred simulation style.
| Item | Description |
|---|---|
| DOF Reality P2 2-Axis Motion Base | Professional 2DOF pitch and roll motion platform with P-Series motors and extra-smooth gearboxes pre-installed. |
| Universal Steel Frame | Rigid frame with mounting slots and rails for seat, wheel or yoke, pedals, shifter, HOTAS, and accessories. |
| Motor & Linkage Assembly | Industrial motors, gearboxes, and motion linkages factory-mounted to the platform. |
| Electronic Control Unit | Motion controller with USB interface and power input for PC-based motion control. |
| Mounting Hardware | Bolts, brackets, and basic fasteners required for assembling the platform and attaching controls. |
| Setup & Software Instructions | Documentation and guidance for connecting the rig to supported motion software such as SimRacingStudio or SimTools. |
Not Included: Seat, steering wheel or yoke, wheel base, pedals, HOTAS/collective, button boxes, displays, PC, simulator games, and VR headset. These are user-supplied so you can build your ideal cockpit.
| Specification | Detail |
|---|---|
| Motion Type | 2-axis full-platform motion: pitch and roll |
| Degrees of Freedom | 2DOF: Pitch and Roll |
| Intended Use | Professional / commercial P-Series use, designed for long daily runtimes |
| Drive System | P-Series motors with extra-smooth gearboxes and professional-grade drivetrain |
| Motion Range | Up to approximately 20° of movement per axis, depending on configuration |
| Maximum Speed | Up to approximately 75 cm/s or 105°/sec under typical load |
| Supported Load | Up to approximately 200 kg combined user + cockpit load, depending on setup |
| Platform Weight | Approximately 40–50 kg, varies by options |
| Input Voltage | 100–240 V AC, 50/60 Hz |
| Peak Power Draw | Roughly 500–750 W under heavy motion |
| Motion Software Compatibility | SimRacingStudio, SimTools, and similar telemetry-based motion software |
| Typical Sims | Major PC racing and flight sims, including Assetto Corsa, iRacing, MSFS, X-Plane, DCS, and others via supported plugins |
| Motion Coverage | Full-cockpit motion: seat, controls, and small monitor mounts can move together |
Exact numerical specs can vary slightly based on configuration and year of manufacture. If you need precise engineering numbers, confirm the current DOF Reality datasheet before purchase.
A. The H2 and P2 both provide two motion axes — pitch and roll — but the P2 is part of DOF Reality’s Professional P-Series line. The P2 uses stronger, more rigid motors and smoother gearboxes designed for long sessions, including around 10 hours per day, in commercial environments. In short, the H2 is aimed more at home enthusiasts, while the P2 is built for heavier-duty, higher-load, long-term professional use.
A. Yes. The P2 is a Universal platform, meaning it works well for wheel-based racing rigs, yoke or joystick flight decks, helicopter controls, truck sims, and custom training simulators. You can mount different cockpit controls on the same base, making it a strong option if you want one motion platform that can do a bit of everything.
A. The P2 is designed to be surprisingly quiet for a motion platform, typically in the mid-40s to low-50s dB range under normal load. You will hear motor and gearbox movement when the rig is working hard, but the sound is usually manageable for home, studio, and commercial environments.
A. Most users find the setup manageable. You will assemble the frame, bolt on the motion base, mount your seat and controls, connect the control box, and install motion software on your PC. If you are comfortable building flat-pack furniture or a standard sim rig, you can set up the P2. Plan for a few hours for careful assembly and tuning on your first build.
A. Yes. DOF Reality platforms are modular, and many customers later move up to 3-axis or 6-axis systems, such as P3 or P6, or add additional motion features depending on their setup. Exact upgrade paths and kits can vary by model year, so if you plan to expand in the future, we recommend contacting us before purchase so we can confirm the best upgrade route for your setup.
A. The P2 is largely maintenance-light. For most users, it is enough to:
Commercial users running the rig daily should build a simple weekly visual check into their routine.
A. You get the P2 motion base, universal steel frame, motors, control electronics, and mounting hardware. You will need to provide your own seat, wheelbase or yoke, pedals, shifter or HOTAS, PC, monitor or VR headset, and simulator software. This lets you choose the exact controls and cockpit style you prefer.
A. The platform itself has a compact footprint, roughly the size of a typical sim rig, but you should allow extra room around it for motion travel and safe entry/exit. As a rule of thumb, plan for at least a 6 ft x 6 ft area for the rig and user, plus enough ceiling height for your seat and tallest user.
A. The P2 Professional is built for heavier commercial use and is designed to handle a combined load of roughly up to 200 kg, or about 440 lb, including the user, seat, and attached cockpit components. Very heavy custom builds should be discussed with us in advance so we can confirm suitability.
A. Yes, but console support depends on the game and setup method. Consoles operate within closed and proprietary platforms. Only select games, such as Gran Turismo 7, Gran Turismo Sport, Project CARS, Project CARS 2, Assetto Corsa, F1, Forza Motorsport 7, and Forza Horizon 4 and 5, can send motion data from consoles using UDP over the network.
For supported console games, a MagicBox solution may be required. For the latest supported PC and console games, please refer to DOF Reality’s supported games list or contact us before ordering.
A. Your seat setup comes down to personal comfort and cockpit style. The P2 Motion Platform supports almost any bottom-mount car or gaming seat.
We recommend a bucket-style racing seat for added stability during high-intensity motion. A 4-point or 6-point harness can be added for extra security, though it is optional. For best performance, choose a lightweight seat so the motion platform can respond faster and more precisely.
For convenience and easy adjustment, a standard bottom-mount car seat with sliders or rails is a practical choice. If you choose a bucket seat, you may need side-to-bottom bracket adapters and slider rails.
Seat Mount Dimensions:
A. To ensure safe and convenient delivery, each unit is typically shipped in separate boxes. Some assembly is required upon arrival. This allows you to customize your setup to your exact cockpit preferences and helps you become familiar with the system.
Assembly is straightforward and designed to be manageable with the included instructions and basic tools.
A. DOF Reality motion simulators are compatible with major VR headsets, but combining motion simulation with VR requires a few setup considerations. When the platform moves, your head and headset move too. This can cause the headset’s sensors to interpret platform motion as real-world movement, slightly shifting the in-game view.
If you notice excessive camera movement or “swimming” effects, start by reducing the platform’s motion intensity in your software settings. This often provides a smoother experience.
If additional correction is needed, motion compensation software can be used. OpenVR Motion Compensation is one popular community-supported option. It tracks the platform’s motion using a small tracker and removes that motion from the VR headset’s perspective to create a more stable visual experience.
A. Motion compensation can work with both outside-in and inside-out tracking systems, depending on your hardware and software setup.
For base-station systems, users often mount a Vive Tracker or similar device directly to the motion platform. For inside-out systems, some users mount a compatible controller to the platform where the headset cameras can see it.
A. Yes, some users use hardware-based workarounds, such as mounting a tracker or controller directly to the rig, reducing motion intensity, or adjusting VR tracking placement. Results vary depending on the headset, tracking type, and software. For the smoothest experience, we recommend planning your VR tracking setup before finalizing your cockpit layout.
Ships within 48 hours · Estimated delivery Jul 10 - Jul 15
US$40
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